I used to think like this, before the genre “clicked” for me. But I now understand that “git gud” is kind of what the experience is about.
Sekiro was what did it for me, and that game forces you to learn the enemies attack patterns. Seems insurmountable at first, but after dying a bunch, it clicks, and the enemies become much easier. Some to the point of triviality. And it’s like riding a bike, you can come back a year later and after five minutes you’re right back in it. That process itself has become enjoyable to me.
Lmao this is such a strawman. Most of the fans I know would say the games are actually pretty easy; that’s why we like to do things like Level 1 playthroughs or randomizers to actually add a challenge.
I’m pretty sure they don’t have a hard mode, the closest thing I can think of is in Sekiro there’s two different opt-in challenge modifiers, but nothing similar in any of the souls games or elden ring
They do. Like you said, sekiro has the bell. Ds 2 has the covenant of champions. Ds 1 and 3 both have the calamity ring, which add extra difficulty because not only does it double damage received, but you also have to give up a ring slot which is an even bigger handicap in ds 1. But it sucks because in both games you get the rings super late.
Imo ds 2 does the hard mode best. Available from the start, more damage received and less delt, enemies respawn endlessly and you can’t summon but still get invaded.
Elden ring really has nothing which sucks. But we can always do a sl1 run.
Souls fans seem to believe that their game is so hard and only dedicated gamers should play it. All complaints are answered with git gud.
I used to think like this, before the genre “clicked” for me. But I now understand that “git gud” is kind of what the experience is about.
Sekiro was what did it for me, and that game forces you to learn the enemies attack patterns. Seems insurmountable at first, but after dying a bunch, it clicks, and the enemies become much easier. Some to the point of triviality. And it’s like riding a bike, you can come back a year later and after five minutes you’re right back in it. That process itself has become enjoyable to me.
Lmao this is such a strawman. Most of the fans I know would say the games are actually pretty easy; that’s why we like to do things like Level 1 playthroughs or randomizers to actually add a challenge.
Just counter them with “If the games are hard why do almost all of them have a hard mode you can enable? You’ve been playing on easy all along”
I’m pretty sure they don’t have a hard mode, the closest thing I can think of is in Sekiro there’s two different opt-in challenge modifiers, but nothing similar in any of the souls games or elden ring
They do. Like you said, sekiro has the bell. Ds 2 has the covenant of champions. Ds 1 and 3 both have the calamity ring, which add extra difficulty because not only does it double damage received, but you also have to give up a ring slot which is an even bigger handicap in ds 1. But it sucks because in both games you get the rings super late.
Imo ds 2 does the hard mode best. Available from the start, more damage received and less delt, enemies respawn endlessly and you can’t summon but still get invaded.
Elden ring really has nothing which sucks. But we can always do a sl1 run.
Fair, I don’t think I ever encountered the calamity ring but I definitely didn’t 100% any of them. Does it have any benefits or is it pure punishment.
Pure punishment. There are no benefits to using them other than make the game harder.
Lol that sucks, sekiro’s hard mode options gives extra exp and boost loot and money drop rate, not by much but it’s better than nothing