I’m pretty sure they don’t have a hard mode, the closest thing I can think of is in Sekiro there’s two different opt-in challenge modifiers, but nothing similar in any of the souls games or elden ring
They do. Like you said, sekiro has the bell. Ds 2 has the covenant of champions. Ds 1 and 3 both have the calamity ring, which add extra difficulty because not only does it double damage received, but you also have to give up a ring slot which is an even bigger handicap in ds 1. But it sucks because in both games you get the rings super late.
Imo ds 2 does the hard mode best. Available from the start, more damage received and less delt, enemies respawn endlessly and you can’t summon but still get invaded.
Elden ring really has nothing which sucks. But we can always do a sl1 run.
I’m pretty sure they don’t have a hard mode, the closest thing I can think of is in Sekiro there’s two different opt-in challenge modifiers, but nothing similar in any of the souls games or elden ring
They do. Like you said, sekiro has the bell. Ds 2 has the covenant of champions. Ds 1 and 3 both have the calamity ring, which add extra difficulty because not only does it double damage received, but you also have to give up a ring slot which is an even bigger handicap in ds 1. But it sucks because in both games you get the rings super late.
Imo ds 2 does the hard mode best. Available from the start, more damage received and less delt, enemies respawn endlessly and you can’t summon but still get invaded.
Elden ring really has nothing which sucks. But we can always do a sl1 run.
Fair, I don’t think I ever encountered the calamity ring but I definitely didn’t 100% any of them. Does it have any benefits or is it pure punishment.
Pure punishment. There are no benefits to using them other than make the game harder.
Lol that sucks, sekiro’s hard mode options gives extra exp and boost loot and money drop rate, not by much but it’s better than nothing