I’m gonna need some sourcing for that assertion, because man, there are no more underpaid and overworked developers in the gaming industry than indies living on a friend’s garage, having two jobs and coding all-nighters on a passion project.
Crunch horror stories are real, but big “AAA” devs are more likely to have some type of overtime policy they can adhere to and a decent compensation package.
I’d argue about arbitrary deadlines, too, but it’s a case by case basis there. In any case, both indies and larger devs are often working to the same type of deadline, that being “we’re running out of money”.
Do you know people working in gaming or are you working in it yourself? Because “just ask for overtime and you’ll get it without any repercussions” absolutely doesn’t match the experience of anyone I know. Especially since people tend to jump from big studio to indie, not the other way around, for quality of life reasons.
People tend to jump from big studio to indie by way of either getting laid off or having a game they want to do that won’t get greenlit in a big studio (mostly because very few people get to even bring up projects to a greenlight process in the first place).
Working for ages with next to no financial security on the off chance that you pull off a minor miracle and get an investor backing you or your own startup money back is hardly what I call “quality fo life”. Best case scenario you have the investment already lined up on your way out of a big dev, but that is getting harder these days.
On the other question, if I wanted to share my resume I would not post under a pseudonym, so apply your best judgement there.
I’ll say this, though, if that counts for something. I am NOT in the US.
I wasn’t asking for personal information beyond whether or not you’re in or adjacent to the industry, or anything I hadn’t already shared myself, peace ✌️
Oh, I take no offense in asking, I just don’t like disclosing even trivial stuff. Even stuff you can sort of reverse engineer from my post history. It’s more habit than anything else at this point.
I’m gonna need some sourcing for that assertion, because man, there are no more underpaid and overworked developers in the gaming industry than indies living on a friend’s garage, having two jobs and coding all-nighters on a passion project.
Crunch horror stories are real, but big “AAA” devs are more likely to have some type of overtime policy they can adhere to and a decent compensation package.
I’d argue about arbitrary deadlines, too, but it’s a case by case basis there. In any case, both indies and larger devs are often working to the same type of deadline, that being “we’re running out of money”.
Do you know people working in gaming or are you working in it yourself? Because “just ask for overtime and you’ll get it without any repercussions” absolutely doesn’t match the experience of anyone I know. Especially since people tend to jump from big studio to indie, not the other way around, for quality of life reasons.
People tend to jump from big studio to indie by way of either getting laid off or having a game they want to do that won’t get greenlit in a big studio (mostly because very few people get to even bring up projects to a greenlight process in the first place).
Working for ages with next to no financial security on the off chance that you pull off a minor miracle and get an investor backing you or your own startup money back is hardly what I call “quality fo life”. Best case scenario you have the investment already lined up on your way out of a big dev, but that is getting harder these days.
On the other question, if I wanted to share my resume I would not post under a pseudonym, so apply your best judgement there.
I’ll say this, though, if that counts for something. I am NOT in the US.
I wasn’t asking for personal information beyond whether or not you’re in or adjacent to the industry, or anything I hadn’t already shared myself, peace ✌️
Oh, I take no offense in asking, I just don’t like disclosing even trivial stuff. Even stuff you can sort of reverse engineer from my post history. It’s more habit than anything else at this point.