• MudMan@fedia.io
    link
    fedilink
    arrow-up
    1
    ·
    1 day ago

    People tend to jump from big studio to indie by way of either getting laid off or having a game they want to do that won’t get greenlit in a big studio (mostly because very few people get to even bring up projects to a greenlight process in the first place).

    Working for ages with next to no financial security on the off chance that you pull off a minor miracle and get an investor backing you or your own startup money back is hardly what I call “quality fo life”. Best case scenario you have the investment already lined up on your way out of a big dev, but that is getting harder these days.

    On the other question, if I wanted to share my resume I would not post under a pseudonym, so apply your best judgement there.

    I’ll say this, though, if that counts for something. I am NOT in the US.

    • Catoblepas@lemmy.blahaj.zoneOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      I wasn’t asking for personal information beyond whether or not you’re in or adjacent to the industry, or anything I hadn’t already shared myself, peace ✌️

      • MudMan@fedia.io
        link
        fedilink
        arrow-up
        1
        ·
        1 day ago

        Oh, I take no offense in asking, I just don’t like disclosing even trivial stuff. Even stuff you can sort of reverse engineer from my post history. It’s more habit than anything else at this point.