Largely because it has such strong art direction. They really make use of the high resolution to make the humans look more human, and the non-humans look more alien
That said, if I have one criticism about the game, it’s that there isn’t really a lot of cohesion between character/creature designs. It’s the same thing that bugged me about Stellar Blade, as opposed to something like Nier Automata or Gears of War. The nevrons don’t really look like they belong in the game the way locusts do in Gears.
But I am only in Act 2. Maybe this criticism will wane as I learn more about them
And yet Clair Obscur Expedition 33 is both super fun and breathtakingly beautiful
Largely because it has such strong art direction. They really make use of the high resolution to make the humans look more human, and the non-humans look more alien
That said, if I have one criticism about the game, it’s that there isn’t really a lot of cohesion between character/creature designs. It’s the same thing that bugged me about Stellar Blade, as opposed to something like Nier Automata or Gears of War. The nevrons don’t really look like they belong in the game the way locusts do in Gears.
But I am only in Act 2. Maybe this criticism will wane as I learn more about them
It’s also proof you don’t need a massive team and an obscene budget to push good looks
You only really need those for massive open world projects like gta