If you had bothered to actually read my post you would realize that I found the sub after the fact.
FWIW, it’s hard to tell from gifs, but that amount of ghosting and frame-blending is neither TAA nor a normal thing that is happening on everybody’s computers without them noticing.
This is both reproducible and repeatable. I can reliably make it happen in several games, and it goes away completely when I turn off TAA in all cases. It has done this on all 3 of my previous computers, and it happened on two of my friend’s (who insisted it did not) computers when checked. I’m not running any custom post processing. All of our cards were Nvidia, so it’s possibly an Nvidia only thing, but even then the point stands.
I’m much more inclined to believe the effect I’ve done my due diligence to investigate is real, and that it’s simply too mild in most cases for people to notice, than believe some rude stranger with an uninformed “nu uh” and nothing else.
If you put some of that effort you put into sounding right into actually being right, you can find many clips of the same effect on youtube.
It’s not “an Nvidia-only thing”. It’s not a thing at all.
I mean, ghosting artifacts are a thing. Normally not a TAA thing, they are typically a problem with older upscaling methods (your FSR 1s and whatnot). You caaaan get something like that with bad raytracing denoising, but it doesn’t look like that. And your examples are extreme, so it’s either an edge case with a particular situation and a particular configuration or something else entirely.
This is one of those wild claims that become hard to disprove by being so detached from reality it’s hard to start. How do I disprove that hundreds of millions of people who have been gaming in games using TAA for about a decade aren’t constantly ignoring vaseline-smeared visuals on par with the absolute worst artifacts of early DLSS? I mean, I can tell you I played multiple games today and none of them do that, that I’ve played a ton of Cyberpunk and it doesn’t do that and that this is not the default state of a very well understood piece of technology.
It feels weird to even try to be nice about it and bargain. You MAY have stumbled upon a particular bug in a particular config or a game. You MAY be just mistaking “TAA” for temporal upscaling and just using some weird iteration of it in a worst case scenario. I mean, if you’re not outright trolling I can see what you call “too mild in most cases” just being some DLSS ghosting and you’re just lumping several things that cause ghosting as “TAA”. But all that is just… too much credit to the idea, if I’m being honest.
I’d still ike to know what specific GPUs you’re using and how you set up the games when it “happened” in all those computers. Direct video capture wouldn’t be a bad idea, either. I don’t know why I’m even entertaining this as anything other than some weird videogame iteration of flat earth stuff, but I’m still fascinated by how brazen it is and kinda want to know now.
It feels weird to even try to be nice about it and bargain.
This is you being nice?
The issues with TAA are so widely known, I’m surprised you can be ignorant of them. People in the know generally acknowledge it, but consider it worth the downsides for efficient AA. 99% of the time the effects are much less severe than what I posted, as I had to put in effort to find a moment to illustrate what was happening to diagnose it, but once you see it you can’t unsee it.
Essentially it’s like if I was talking about screen tearing, and you were arguing that screen tearing didn’t exist because “hundred of millions of people” weren’t experiencing it. Most people don’t even notice the screen tearing until you tell them it’s happening. The TAA blurring is even harder to spot. Also, people ARE experiencing the blurring, which is why enough people talk about it to annoy you. They also have documented evidence of the exact same thing I’m talking about, if you actually cared to look.
To be honest I’m not convinced you’re here in good faith and not to troll me, so I’m going to block you and move on. If you actually are curious, google “what are the issues with TAA” and plenty of people will have clips just like mine taken with capture software with their specs and settings listed.
No, there are definitely tradeoffs with TAA. Just… not extreme ghosting trails like the stuff you posted unless something is kinda glitchy. Which is where the weird layers of misinformation seem to be creeping out. You have a layer of people talking about how they find soft looking TAA images annoying and what seems to be an expanding blob of people attributing a whole bunch of other stuff to the thing as if it was the standard, which it absolutely isn’t.
FWIW, I took a peek at that subreddit and it’s mostly relatively informed nerds obsessing over maxing out for a specific thing (edge sharpness, presumably) over anything else. I was pleasantly surprised to see they’re not as much of a cultish thing where soft edges or upscaling are anathema and instead they mostly seem interested in sharing examples of places where temporal upscaling works better/worse than TAA.
Most of them are doing so in video so compressed it’s impossible to tell what looks better or worse than that, but hey, it’s at least not entirely delusional.
If you had bothered to actually read my post you would realize that I found the sub after the fact.
This is both reproducible and repeatable. I can reliably make it happen in several games, and it goes away completely when I turn off TAA in all cases. It has done this on all 3 of my previous computers, and it happened on two of my friend’s (who insisted it did not) computers when checked. I’m not running any custom post processing. All of our cards were Nvidia, so it’s possibly an Nvidia only thing, but even then the point stands.
I’m much more inclined to believe the effect I’ve done my due diligence to investigate is real, and that it’s simply too mild in most cases for people to notice, than believe some rude stranger with an uninformed “nu uh” and nothing else.
If you put some of that effort you put into sounding right into actually being right, you can find many clips of the same effect on youtube.
It’s not “an Nvidia-only thing”. It’s not a thing at all.
I mean, ghosting artifacts are a thing. Normally not a TAA thing, they are typically a problem with older upscaling methods (your FSR 1s and whatnot). You caaaan get something like that with bad raytracing denoising, but it doesn’t look like that. And your examples are extreme, so it’s either an edge case with a particular situation and a particular configuration or something else entirely.
This is one of those wild claims that become hard to disprove by being so detached from reality it’s hard to start. How do I disprove that hundreds of millions of people who have been gaming in games using TAA for about a decade aren’t constantly ignoring vaseline-smeared visuals on par with the absolute worst artifacts of early DLSS? I mean, I can tell you I played multiple games today and none of them do that, that I’ve played a ton of Cyberpunk and it doesn’t do that and that this is not the default state of a very well understood piece of technology.
It feels weird to even try to be nice about it and bargain. You MAY have stumbled upon a particular bug in a particular config or a game. You MAY be just mistaking “TAA” for temporal upscaling and just using some weird iteration of it in a worst case scenario. I mean, if you’re not outright trolling I can see what you call “too mild in most cases” just being some DLSS ghosting and you’re just lumping several things that cause ghosting as “TAA”. But all that is just… too much credit to the idea, if I’m being honest.
I’d still ike to know what specific GPUs you’re using and how you set up the games when it “happened” in all those computers. Direct video capture wouldn’t be a bad idea, either. I don’t know why I’m even entertaining this as anything other than some weird videogame iteration of flat earth stuff, but I’m still fascinated by how brazen it is and kinda want to know now.
This is you being nice?
The issues with TAA are so widely known, I’m surprised you can be ignorant of them. People in the know generally acknowledge it, but consider it worth the downsides for efficient AA. 99% of the time the effects are much less severe than what I posted, as I had to put in effort to find a moment to illustrate what was happening to diagnose it, but once you see it you can’t unsee it.
Essentially it’s like if I was talking about screen tearing, and you were arguing that screen tearing didn’t exist because “hundred of millions of people” weren’t experiencing it. Most people don’t even notice the screen tearing until you tell them it’s happening. The TAA blurring is even harder to spot. Also, people ARE experiencing the blurring, which is why enough people talk about it to annoy you. They also have documented evidence of the exact same thing I’m talking about, if you actually cared to look.
To be honest I’m not convinced you’re here in good faith and not to troll me, so I’m going to block you and move on. If you actually are curious, google “what are the issues with TAA” and plenty of people will have clips just like mine taken with capture software with their specs and settings listed.
No, there are definitely tradeoffs with TAA. Just… not extreme ghosting trails like the stuff you posted unless something is kinda glitchy. Which is where the weird layers of misinformation seem to be creeping out. You have a layer of people talking about how they find soft looking TAA images annoying and what seems to be an expanding blob of people attributing a whole bunch of other stuff to the thing as if it was the standard, which it absolutely isn’t.
FWIW, I took a peek at that subreddit and it’s mostly relatively informed nerds obsessing over maxing out for a specific thing (edge sharpness, presumably) over anything else. I was pleasantly surprised to see they’re not as much of a cultish thing where soft edges or upscaling are anathema and instead they mostly seem interested in sharing examples of places where temporal upscaling works better/worse than TAA.
Most of them are doing so in video so compressed it’s impossible to tell what looks better or worse than that, but hey, it’s at least not entirely delusional.