You may have more moving pieces today, but you also don’t have to build a whole engine to render them or code each of them directly instead of having tools to set them up.
That’s definitely true. Even with my ice gun example there’s actually a system in UE5 that does exactly what I was talking about with the 3D ice crystals (though, whether it works for animated objects with deforming meshes I don’t know).
That’s definitely true. Even with my ice gun example there’s actually a system in UE5 that does exactly what I was talking about with the 3D ice crystals (though, whether it works for animated objects with deforming meshes I don’t know).