The only time this was valid was when the Sega Saturn tried to do rounded 3D objects. I swear taking a single step in “Shining the Holy Ark” took 5 seconds which wouldn’t have happened if everything had edges
I think Gouraud shading was pretty cheap back then.
I gotta say, I don’t think we complained enough that gen about having every game look like a bad attempt at origami running at 15 fps.
Anybody complaining that modern games are too focused on visuals for not enough return needs to deeply rethink how we all collectively went from perfect 60fps Mega Man to whatever Mega Man Legends was.
I mean, people are still out there defending GoldenEye, and I must remind you that Doom had existed for years at that point.
And I have no problem with Doom et al I just thought Sega shouldn’t have attempted to make round objects at that tech level. It is the only generation that I felt this was the case.
The only time this was valid was when the Sega Saturn tried to do rounded 3D objects. I swear taking a single step in “Shining the Holy Ark” took 5 seconds which wouldn’t have happened if everything had edges
I think Gouraud shading was pretty cheap back then.
I gotta say, I don’t think we complained enough that gen about having every game look like a bad attempt at origami running at 15 fps.
Anybody complaining that modern games are too focused on visuals for not enough return needs to deeply rethink how we all collectively went from perfect 60fps Mega Man to whatever Mega Man Legends was.
I mean, people are still out there defending GoldenEye, and I must remind you that Doom had existed for years at that point.
And I have no problem with Doom et al I just thought Sega shouldn’t have attempted to make round objects at that tech level. It is the only generation that I felt this was the case.